Mon Tue Wed Thu Fri Sat Sun
          28 29
30 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31 1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
 
 

Hall of Fame

  Chile 781 
  Argentina 730 
  Germany 689 
  Hungary 465 
  United States 353 

 TaG 1014 
 cFc 579 
 wL 534 
 dP 477 
 NNN 451 

 
 
Times are displayed as GMT.
Current time: 11:52 AM

Walk for Weapons Tournament


7th July 2008, 04:00 PM     #RopersHeaven
Hosted by: Doubletime
Download WSC Get Maps from WMDB







       
       
       

Ammo:

Power:

Crates:

Delay:

Use 3 worms or if both players agree it is allowed to turn of the manual placement and play with 5 worms instead.

Tele To Tele (unless there is only 1 teleport in the map) Any special rule written on the map counts.

The first round is bo1 the final is bo3

To use a weapon you must stand on the icon that represents this weapon (stand on bazooka image to shoot a zook)(also including fast walk parachute). It is allowed to jump from a box and drop the weapon before you land (possible with lots of weapons including mines dynamites and sheep)

Best of 1 (bo1) first to 1 win

The map must be agreed by both players. If you want to use a map you made you're self you must let your opponent know this before game (since you will probably have huge advantage)

If a cow happens then the enemy will skip, tele to water, or try to give himself the same damage with a nade (depending on how serious cow). If the cow doesn’t in anyway affect the outcome of the game (or even worse is huge disadvantage for the cow player) the other player will decide if it will be counted as a cow or not.

If a player does 3 cows then the other player will decide if he wants to take the win or play fair (second alternative recommended we want no lamers).

If a network drop happens and 1 of the players had clear advantage he will get the win. (This is not lead with at least 100 hp. If its unclear if the lead is big enough for free win I will check the replay) If the lead was not big enough for some of the players to receive free win then they will play with the same numbers of worms they had when it dropped and place it on the same place (this doesn’t need to be perfect but like if someone had 45 minus 200 or something like that you can use nade to fix that). Try to play fair incase of a drop and don't try to get any unfair advantages when the worms are replaced after the drop)

Using mouse walk is not allowed (unless agreed by both players)
Go to http://wmdb.org/maps/wfw for WFW maps

Using the FTM WFW version

If both players agree to some special rules (like using chute anywhere for example) then they can do so, who cares?

If you want to find reviewed maps go to
http://tourney.forumpro.fr/wfw-cup-f22/scheme-rules-and-maps-t351.htm
Where DarkOne reviews a lot of maps. This is instead of the map pack

Note it is a lot more likely to find me in Ropers Heaven then to find me on MSN (since I always have show as offline on) I will be in RH at least 20 minutes before 4.00 GMT probably a lot earlier and announce it in AG.

! Sorry for any spelling error in the text. I searched for mistakes 2 times and I'm hoping you can read it

Incase we do not have 8 16 or 32 players at 4 GMT pm the tourney will be delayed a maximum of 10 minutes. When the 10 minutes are past some players will receive free wins (randomized with WO's pairing tool)

Tournament Results

NickyNick
Doubletime
SPW


Round 1 Round 2 Round 3 Round 4 Final Round

Dmitry85
Magic


Doubletime
JabbaH


MsC
theCount


Guaton
HyperNova


NickyNick
Misirac


SPW
Drumstick


Ombodi77
z3r0


c27de
AlMightyBob


svin
Face


Hakfinn
DJ


Crash
ShyGuy


Tracid
dew


NickyNick
Dmitry85


Doubletime
MsC


Crash
Guaton


c27de
Tracid


SPW
Ombodi77


Hakfinn
svin


NickyNick
Hakfinn


SPW
Crash


Doubletime
c27de


Doubletime
SPW


NickyNick
Doubletime

Home Page Tournaments Results Standings Statistics Downloads Register