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Chute Out Tournament


6th August 2008, 10:00 PM     #PartyTime
Hosted by: Auto
Download WSC Download Map Pack







       
       
       

Ammo:

Power:

Crates:

Delay:

Players start in the bunker at the top.
They activate parachute, jump off it, and use Armageddon before their worm gets past the first mark.
They have to bring their worm into any of the bunkers at the bottom. The marks (arrows) are there to guide the players to the bunkers.

Rules:
- Each player has five worms and only one attempt per worm.
- The player who parachutes more worms into the bottom bunkers wins.
- If players tie (they brought same amount of worms to the finish) they have to try again: Teleport only one worm to the start, and try again, until only one player survives (win by knockout).
- A player can skip a turn if he isn't happy with the wind he got.
- If a player took too long to fire Armageddon and got entirely past the first mark, he losses the turn and the attempt.
- Use same team colours! This way, if all worms drown, the last one may still attempt to win without ending the round.

Tournament Results

Auto
Face
loops


Round 1 Round 2 Final Round

loops
Inco


CaptBagz
Volc


Zogger
seBaGb


Face
LaLeS


tantric
Xray99


Wyv
Knight


Auto
Jago


loops
CaptBagz


Face
Zogger


Auto
tantric
Wyv


Auto
Face
loops

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