Rules: • 3 worms per team
• In first turn you are using invisibility and rest of turn you can use for hiding.
• In second turn you can rope but you still cannot knock/prod opponents worm, you can hide though.
• From third turn you can attack.
• No teleporting onto the roof of map • Crates contain Worm Selects and Teleports.
• In SD water starts to rise.
Goal of game: to knock all (invisible) opponents worms into the water. Last person alive is winner of game.
Important Note: Any, even the smallest cow will result in automatic disqualification from tourney even if it was accidental.